Reflex team: Zijun, Guillermo, Nick We are interested in running+dodging obstacles game. Initially idea was bridge jumping, but we finally decide to work on a kinect version of Temple Runner. First, we would test-proof the initial phrase: we create a cube (controlled by a mouse) to represent the player, and simple obstacles (e.g. U shape, donut, mailbox, tree branch). Our immediate tasks are: Collision Obstacle templates Scoring system Sounds Force to move obstacles Pairing 1 joint of kinect with player, then 2 joints Future tasks: Pairing 2+ joints Player can pick up runes (invulnerable, fast/slow) Player design (a body mesh) Kinect - body - movement - player's appearance Background Shielding gesture (an unavoidable obstacle)